OPENING SOON Explore the collection · Games and purchases are not open
An enclosed museum of brass machinery, walnut cabinets and humanlike figures
CLUEDRIFT ORIGINALCASE 009
AFTER VISITING HOURS

The Vesper
Collection.

NOTHING HERE IS ALLOWED TO LEAVE.
A GOTHIC MECHANICAL MYSTERY

He is alive.
It is keeping him.

Your former mentor Elias Voss has disappeared inside a private museum. His last letter asks you to come after closing. You arrive to find the displays rearranging themselves and a system that treats every occupied platform as part of its collection.

Your mission is clear: find Elias, understand what is holding him, rescue him and stop the preservation cycle while establishing the truth. The night attendant can help, but every hand, weight and support has a physical job.

1–4, shared screen6 chapters / 18 puzzlesFive 3D mechanismsOriginal continuous score
A$49Digital edition
Proposed launch price
Available soon

Available soon · Purchases and game access are not open yet.

  • Three substantial puzzles in every chapter
  • Rotate and examine real 3D mechanisms, with equivalent measured sections
  • Infer movement, compare records and test competing explanations
  • Place evidence side by side or overlay it with adjustable opacity
  • Keep pins, notes and ungraded connections on your saved evidence table
  • Coordinate Nadia and Elias through an actual mechanical extraction
  • Plan and operate the final shutdown
  • Three developed endings reflecting your evidence decisions
  • Four independent hint levels per puzzle, with a separate solution warning
  • Saved partial arrangements and recoverable checkpoints
Before you enter

Confinement, mechanical peril and unsettling humanlike figures. No graphic injury, jump scares or reflex timers. Written dialogue and optional device read-aloud. All essential information is available without sound or 3D graphics. Progress stays in this browser.

THE OBJECTS HAVE KEPT THEIR OWN RECORD

Look beneath
the performance.

A contact print conceals its viewpoint. A varnished gate retains the order of its damage. A figure’s hand was built to reach something its audience never saw.

Rotate the objects, test their motion and compare the evidence. The solution has to work through a complete cycle, including the moment when someone lets go.

The automata gallery, with mirrored screens and a concealed workshop
SIX CHAPTERS · EIGHTEEN PUZZLES

The collection opens
one inference at a time.

01

After Visiting Hours

Open a delivery, trace an omitted passage and create support that survives your departure.

02

The Figures That Move

Reconstruct a viewpoint, restore a complete movement and cross a deliberately controlled gallery.

03

The Official History

Register the building, read material traces and test what really activates the emergency catch.

04

The Living Exhibit

Locate Elias, redirect a mechanical attendant and establish contact across a two-sided hatch.

05

Something of Equal Weight

Balance a moving load, prepare a route and coordinate the extraction itself.

06

The Last Accession

Establish the altered instruction, prepare a stopping sequence and operate the final release.

THINK AT YOUR OWN PACE

Every next movement
waits for you.

Reading, comparisons and notes never advance a hidden clock. Local mistakes meet safety stops. Consequential decisions explain what you will lose before you commit.

Use a mouse, keyboard or touch controls without precision dragging. Save independent music, effects and dialogue levels, mute, reduced motion and section-view preferences. Scenes can be skipped without losing their consequences.

Completion time has not yet been measured in a blind playtest.

Available soon