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Blackwater lighthouse above a stormbound sea
CLUEDRIFT ORIGINALCASE 002
THE BLACKWATER BROADCAST

Dead
Air.

KEEP THE LIGHT OFF. FIND THE TRUTH.
A SEVEN-CHAPTER INTERACTIVE INVESTIGATION

A voice in the storm.
An order you must question.

“Whatever happens, don’t switch the lighthouse back on.” Two people are cut off on Blackwater Island. An official order could bring them home—or destroy the evidence of what put them there. You are the person at the other end of the radio.

1–4 together7 chapters35 evidence filesEvolving score
A$39Digital edition
Proposed launch price
Available soon

Available soon · Purchases and game access are not open yet.

  • Tune the radio and plot a storm-safe rescue route
  • Reconstruct events and challenge conflicting evidence
  • Decode an archive and make a supported accusation
  • Balance emergency power and choose the final release
  • Two operational variants and three epilogues
  • Saved notes, pinned evidence and 21 graduated hints
Before you answer the call

Play solo or share one screen with up to three others. No live multiplayer rooms. Untimed; progress stays in the same browser. Fictional peril, flood injuries, privacy and institutional wrongdoing; no graphic violence. All audio has readable equivalents.

EVERY CHAPTER CHANGES THE TASK

Read the signal.
Question the order.

01–02

The rescue begins

Find a voice buried in interference, then trace a safe route across an island whose paths are changing.

03–04

A story comes apart

Put independent records in order and test an official explanation against the machinery itself.

05–06

The archive remembers

An early detail opens a later door. Prove who authorised the commands—and why the originals matter.

07

The last transmission

Bring the people home, preserve the record and decide what the world should hear. Your choice shapes the epilogue.

A SECOND WATCH

The island changes.
The truth holds.

Gale and Ebb watches change the radio settings, viable rescue route and archive seal. An optional personal letter adds another perspective; three release decisions produce different endings. The culprit and central story remain the same.

Seven chapters make this substantially larger than The Last Guest. Play at your own pace; completion time varies and has not yet been measured through independent customer playtests.